Explanation
Understanding-oriented discussion of how and why the studio works the way it does.
How your project becomes Manim Python
The compiler's model: objects, timelines, and clustering.
Editor scene vs. the Canvas studio
Why they're separate workspaces and how objects move between them.
How keyframes and time work
The mental model behind property animation, easing, and record mode.
Why the preview isn't always exactly the render
Where the live canvas approximates, and why the render is the source of truth.
What kinds of videos you can (and can't) make
An honest map of the studio's range today.