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Share a scene with a link

Send a live, interactive scene and choose exactly what viewers can do with it.

Turn a scene into a link anyone can open. Whoever opens it sees the scene playing live — not the editor — and can only do the things you allowed.

Share a scene

  1. Open the scene you want to share.
  2. Click Share in the toolbar, next to Render.
  3. Tick the things visitors are allowed to do (see the table below).
  4. Optionally add numbers visitors can change.
  5. Click Create link, then use the copy button to put the link on your clipboard.

Nothing is published until you create the link. Once it exists, paste it into a lesson page, a chat message, or an email — no account is needed to open it.

Everything is off-limits unless you tick it, so a link you share without thinking about the options is still safe: it shows the scene and nothing more.

What visitors can do

OptionWhat it gives them
Play the animationPress play, pause, and scrub the timeline
Turn 3D scenes aroundDrag to orbit — only affects 3D scenes
Zoom and panLook closer at part of the scene
Open their own copyLets them edit a duplicate — your scene is untouched
See the Manim codeThe Python this scene compiles to

Only the options you tick show up. If you allow nothing at all, the link is a still picture of your scene — which is sometimes exactly what you want for a slide or a printed handout.

The page also shows your name and profile photo beside the scene's title, so people know whose work they're looking at. A visitor who isn't signed in sees the Manim Studio logo in the top-left and a sign-up button in the top-right.

Let visitors change numbers

You can pick specific numbers out of your scene and expose them as sliders on the share page — a circle's radius, an angle, a graph's coefficient. Each one you add becomes a control the visitor can drag, and the scene responds live as they drag it.

  1. In the Share dialog, find Numbers they can change and click Add.
  2. Choose an object, then tick the numbers you want to expose. You can tick several at once.
  3. Each number arrives with a sensible range around its current value; adjust that range in the list afterwards.

This is the part that turns a shared scene into something a student can actually explore: instead of watching a fixed animation, they push a value and watch the geometry answer back.

A visitor's fiddling is theirs alone. Nothing they drag is saved, and the next person to open the link starts from your original values.

What visitors cannot do

Visitors can only change numbers you deliberately exposed. They can never move, restyle, or delete anything in the scene — there is no dragging a shape out of place, no recolouring, no adding or removing objects, even by accident. Everything you didn't hand over stays exactly as you built it.

They also never get the editor itself: no insert library, no timeline tracks, no inspector full of properties. The only panel on the share page is the small one carrying the controls you granted.

It's a frozen copy

Creating a link takes a snapshot of the scene as it is at that moment. Editing your project afterwards does not change what visitors see, so you can keep working — or make a mess — without touching a link you've already handed out.

The same applies to the permission options: they're baked into the link. To change what visitors are allowed to do, or to share your newer edits, create a new link.

Old links keep working after you make a new one. If you shared something you'd rather people stopped seeing, remember that the earlier link still opens the earlier copy.
Sharing is for showing and exploring; use Render when you need an actual video file to upload or hand in.